Learning to sculpt faces
<p>Learning to sculpt faces takes plenty of time and effort. In this article I point out some common pitfalls, and give suggestions on how to learn most effectively. The process is the same for both realistic and stylized faces — you can’t stylize a face if you don’t yet know what a face looks like.</p>
<p>This is not a step by step tutorial, but describes the general approach you should take. You can find some links to tutorials in the Resources section.</p>
<p>I’m assuming you know the basics of your sculpting software already. It’s enough to know the basic brushes (move / grab, clay, draw sharp / dam standard, smooth) , and subdivision / multiresolution workflows. Any sculpting software will do. For Blender I have written <a href="https://medium.com/@skarkkai/remesh-multires-workflow-in-blender-2ae97ae5176d" rel="noopener">Remesh + multires workflow in Blender</a>.</p>
<p>Everybody’s first idea is to sculpt their favorite celebrity or character from some random photo. Unfortunately that’s not going to work before you have some experience. At first your most important goal is to learn the 3D shapes and volumes of typical faces in great detail, and that’s impossible from average photos.</p>
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