How did an indie game developer generate over $130 million in sales from a single game?

<p>Indie game development is fun. Every now and then, I would hear the story of an indie game developer and how they made a smash-hit game and earned a lot of money. The following story of an indie developer is a story of grit, hard work, focus &amp; pure passion:</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/0*9BKio7bg5-N0ye5l.jpg" style="height:1049px; width:700px" /></p> <p>Eric Barone</p> <p>&nbsp;<a href="https://twitter.com/concernedape" rel="noopener ugc nofollow" target="_blank">Eric Barone, also known as ConcernedApe</a>, is the mastermind behind&nbsp;<a href="https://store.steampowered.com/app/413150/Stardew_Valley/" rel="noopener ugc nofollow" target="_blank">Stardew Valley</a>. If you don&rsquo;t already know, Stardew Valley is a global hit game, played &amp; loved by over 30 million people.</p> <p>Stardew Valley is open-ended, allowing players to grow crops, raise livestock, fish, cook, mine, forage, and socialize with the townspeople, including the ability to marry and have children.</p> <p><a href="https://bootcamp.uxdesign.cc/an-indie-game-developer-generated-over-130-million-in-sales-from-a-single-game-9b9755c3d0fc"><strong>Visit Now</strong></a></p>
Tags: Single Game