Reinforcement Learning a Self-driving Car AI in Unity

<p><em>The era of self-driving cars is almost upon us, at least&nbsp;</em><a href="https://www.extremetech.com/extreme/290029-tesla-well-have-full-self-driving-by-2020-robo-taxis-too" rel="noopener ugc nofollow" target="_blank"><em>according to Elon Musk</em></a><em>. Hence, it&rsquo;s probably about time to learn how to make one for ourselves. While this article does not go into such depths, it&rsquo;s enough to make simulated cars that are proficient on any track.</em></p> <p>EDIT: This story has been updated on 1.1.2021 to the match the release (1.0) version of ML-Agents.</p> <p><em>Note: This article is for people who already have a basic idea about working with&nbsp;</em><a href="https://unity3d.com/" rel="noopener ugc nofollow" target="_blank"><em>Unity</em></a><em>&nbsp;and are interested in Neural Networks and&nbsp;</em><a href="https://skymind.ai/wiki/deep-reinforcement-learning" rel="noopener ugc nofollow" target="_blank"><em>Reinforcement Learning</em></a><em>. No prior experience with neural networks and/or PhD required! This article provides all needed to obtain the following result:</em></p> <p><a href="https://towardsdatascience.com/reinforcement-learning-a-self-driving-car-ai-in-unity-60b0e7a10d9e"><strong>Read More</strong></a></p>