Solving the Missing Prefab issue in Unity3d
<p>When you start using source control solutions for your Unity project, chances are you encountered the dreaded Missing Prefab or a Missing Reference error at some point. In this article we’ll take a look at why it is happening and how to resolve it.</p>
<p>The pain. The misery. You just finished a complicated feature and are happy to merge your code and switch to another branch to do a new feature or some bugfixes. But then you see the above and your heart skips a beat.</p>
<p>I first saw this in my asset store project <a href="https://assetstore.unity.com/packages/tools/game-toolkits/laser-system-for-unity-217289" rel="noopener ugc nofollow" target="_blank">Laser System for Unity</a>. I have just finished writing my automated tests and it looked like I have to start all over because the test scenes were completely broken.</p>
<p>Note that here I add a simplified example to keep the article concise. Game scenes are usually much more complex and even if you know which assets were there in your scene, you don’t necessarily remember their location, their scripts and all that other stuff. Basically you would have to create your scenes all over again!</p>
<p>Let’s explore the problem to understand its cause and see what is the solution for it.</p>
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