Solving the Missing Prefab issue in Unity3d

<p>When you start using source control solutions for your Unity project, chances are you encountered the dreaded Missing Prefab or a Missing Reference error at some point. In this article we&rsquo;ll take a look at why it is happening and how to resolve it.</p> <p>The pain. The misery. You just finished a complicated feature and are happy to merge your code and switch to another branch to do a new feature or some bugfixes. But then you see the above and your heart skips a beat.</p> <p>I first saw this in my asset store project&nbsp;<a href="https://assetstore.unity.com/packages/tools/game-toolkits/laser-system-for-unity-217289" rel="noopener ugc nofollow" target="_blank">Laser System for Unity</a>. I have just finished writing my automated tests and it looked like I have to start all over because the test scenes were completely broken.</p> <p>Note that here I add a simplified example to keep the article concise. Game scenes are usually much more complex and even if you know which assets were there in your scene, you don&rsquo;t necessarily remember their location, their scripts and all that other stuff. Basically you would have to create your scenes all over again!</p> <p>Let&rsquo;s explore the problem to understand its cause and see what is the solution for it.</p> <p><a href="https://medium.com/codex/solving-the-missing-prefab-issue-in-unity3d-ae5ba0a15ee9"><strong>Visit Now</strong></a></p>
Tags: Missing Prefab