Path to Glory — post mortem (JS13K 2023)
<p><a href="https://js13kgames.com/" rel="noopener ugc nofollow" target="_blank"><strong>JS13K 2023</strong></a> is (sadly) over. 163 participants around the world spent a month creating amazing web games that could fit in a 13kb zip file. The competition has been run every year since 2012, and I’ve been participating since 2013. It is my yearly excuse to write unmaintainable and unscalable code, which is a nice change from my daytime job.</p>
<p>The theme for the competition was <a href="https://medium.com/js13kgames/js13kgames-2023-has-started-b4a25886d082" rel="noopener">13th century</a>, hence we saw tons of knights, kings, and armies.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*dxoi7gd8LzbdOm9ak4vkzA.png" style="height:438px; width:700px" /></p>
<p>After being judged by all the other participants, my game <a href="https://js13kgames.com/entries/path-to-glory" rel="noopener ugc nofollow" target="_blank"><strong>Path to Glory</strong></a> ranked <a href="https://medium.com/js13kgames/js13kgames-2023-winners-announced-d4e87593be5d" rel="noopener">first in both mobile and desktop categories</a>. In this article I would like to detail some of the ideas, challenges, and tricks that went into making this entry.</p>
<p><a href="https://remvst.medium.com/path-to-glory-post-mortem-js13k-2023-be74a5272621"><strong>Visit Now</strong></a></p>