Review — Park Beyond

<p><em>Please note that we&rsquo;re trying a new review format where we make getting an impression of our thoughts about a game more easily to scan and digest. We&rsquo;re categorising our findings in what we call WGBU: the Wonderful, the Good, the Bad and the Ugly.</em></p> <h2>&nbsp;The Wonderful</h2> <ul> <li>Absolutely nothing I&rsquo;m afraid.</li> </ul> <h2>&nbsp;The Good</h2> <ul> <li>The game&rsquo;s&nbsp;<strong>introduction</strong>&nbsp;is engaging, fun, and pantomime-like, setting a unique and light-hearted tone.</li> <li>Park Beyond&rsquo;s &ldquo;<em>impossification</em>&rdquo; mechanic adds a fresh and absurd twist to the theme park genre, allowing players to build extravagant, over-the-top rides and amenities.</li> <li>Flat rides in the game offer pleasing visuals, and their &ldquo;impossified&rdquo; versions provide hilariously exaggerated and themed designs.</li> <li>The park management aspect is quite straightforward with a simple set of variables (profit, fun, amazement, cleanliness) to track.</li> </ul> <p><a href="https://tasta.me/review-park-beyond-1c8a690a4a2f"><strong>Website</strong></a></p>
Tags: Park Beyond