Review — Park Beyond
<p><em>Please note that we’re trying a new review format where we make getting an impression of our thoughts about a game more easily to scan and digest. We’re categorising our findings in what we call WGBU: the Wonderful, the Good, the Bad and the Ugly.</em></p>
<h2> The Wonderful</h2>
<ul>
<li>Absolutely nothing I’m afraid.</li>
</ul>
<h2> The Good</h2>
<ul>
<li>The game’s <strong>introduction</strong> is engaging, fun, and pantomime-like, setting a unique and light-hearted tone.</li>
<li>Park Beyond’s “<em>impossification</em>” mechanic adds a fresh and absurd twist to the theme park genre, allowing players to build extravagant, over-the-top rides and amenities.</li>
<li>Flat rides in the game offer pleasing visuals, and their “impossified” versions provide hilariously exaggerated and themed designs.</li>
<li>The park management aspect is quite straightforward with a simple set of variables (profit, fun, amazement, cleanliness) to track.</li>
</ul>
<p><a href="https://tasta.me/review-park-beyond-1c8a690a4a2f"><strong>Website</strong></a></p>