Nvidia GTC 2023 from the Perspective of a Graphics Programmer

<p>It&rsquo;s an exciting time to be alive, with so much happening in the field of computer graphics. And with Nvidia GTC 2023 concluded last week, a lot of interesting research has been shared with the community.</p> <p>I followed most of the talks about graphics and rendering, and some of the talks on topics related to graphics such as neural radiance fields, hardware-accelerated data processing in C++, and advances in generative AI. And there&rsquo;s&nbsp;<em>a lot</em>&nbsp;happening. In this summary, I will cover some of the talks I watched and occasionally flavor them with opinions. All the images in this talk are taken from various GTC presentations.</p> <h1>Compressed Micro-Meshes</h1> <p>When Epic revealed the Nanite system for Unreal Engine 5 in the beginning of 2022, the graphics community was in shock and awe. Solving such a long-standing and difficult problem with LODs for 3D models was nothing short of amazing. And now, as more and more game developers are starting to migrate to Unreal Engine for a more &ldquo;epic&rdquo; development experience, it is no wonder that some people worry that the only game engine that will be used in the future will be Unreal Engine.</p> <p>But now, Nvidia researchers has published something they call &ldquo;compressed micro-meshes&rdquo;, which aims to enhance ray-tracing by constructing clever acceleration structures that enable single-pixel triangles from high fidelity models, and which also scale better with growing geometric complexities.</p> <p><a href="https://betterprogramming.pub/nvidia-gtc-2023-from-the-perspective-of-a-graphics-programmer-99859b752306">Visit Now</a></p>