Nvidia GTC 2023 from the Perspective of a Graphics Programmer
<p>It’s an exciting time to be alive, with so much happening in the field of computer graphics. And with Nvidia GTC 2023 concluded last week, a lot of interesting research has been shared with the community.</p>
<p>I followed most of the talks about graphics and rendering, and some of the talks on topics related to graphics such as neural radiance fields, hardware-accelerated data processing in C++, and advances in generative AI. And there’s <em>a lot</em> happening. In this summary, I will cover some of the talks I watched and occasionally flavor them with opinions. All the images in this talk are taken from various GTC presentations.</p>
<h1>Compressed Micro-Meshes</h1>
<p>When Epic revealed the Nanite system for Unreal Engine 5 in the beginning of 2022, the graphics community was in shock and awe. Solving such a long-standing and difficult problem with LODs for 3D models was nothing short of amazing. And now, as more and more game developers are starting to migrate to Unreal Engine for a more “epic” development experience, it is no wonder that some people worry that the only game engine that will be used in the future will be Unreal Engine.</p>
<p>But now, Nvidia researchers has published something they call “compressed micro-meshes”, which aims to enhance ray-tracing by constructing clever acceleration structures that enable single-pixel triangles from high fidelity models, and which also scale better with growing geometric complexities.</p>
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