Virtual reality has negative side effects — new research shows that can be a problem in the workplace

<p>Some employers are excited about swapping out computer monitors for virtual reality headsets, but the side effects of using VR are not completely understood. In a&nbsp;<a href="https://doi.org/10.1007/s10055-022-00672-0" rel="noopener ugc nofollow" target="_blank">recent study</a>, my colleagues and I propose 90 factors that could influence VR side effects in the workplace. In&nbsp;<a href="https://doi.org/10.3389/fpsyg.2023.1161932" rel="noopener ugc nofollow" target="_blank">another study</a>, we suggest guidelines to reduce these negative symptoms.</p> <p>Our analysis considers over 350 studies to identify a range of VR side effects. Some negative symptoms of VR use &mdash; like headaches, tiredness,&nbsp;<a href="http://dx.doi.org/10.1136/bmjophth-2018-000146" rel="noopener ugc nofollow" target="_blank">eyestrain</a>&nbsp;and neck and shoulder pain -are familiar to those workers who sit at a computer all day.</p> <p>But the nature of VR introduces new avenues for discomfort, such as disorientation, dizziness, nausea and increased&nbsp;<a href="https://doi.org/10.1152/physrev.2001.81.4.1725" rel="noopener ugc nofollow" target="_blank">muscle fatigue</a>. Users can be&nbsp;<a href="https://doi.org/10.1080/00140139.2014.956151" rel="noopener ugc nofollow" target="_blank">overwhelmed with too much information</a>, and sudden or intense&nbsp;<a href="http://public.ebookcentral.proquest.com/choice/publicfullrecord.aspx?p=1127743" rel="noopener ugc nofollow" target="_blank">sources of stress</a>&nbsp;&mdash; like unexpected noises when talking in front of a virtual audience &mdash; can diminish attention and memory.</p> <p>There are many factors that can affect the frequency and severity of these side effects. Some of these characteristics relate to the virtual environment content &mdash; for example, how complicated the scene is or the way VR reproduces user movements. Others have more to do with the user, such as age or how long they&rsquo;re immersed in the VR simulation.</p> <p>Although more research is needed to identify the exact relationship between side effects and their contributing factors,&nbsp;<a href="https://doi.org/10.3389/fpsyg.2023.1161932" rel="noopener ugc nofollow" target="_blank">our study</a>&nbsp;suggests several guidelines to mitigate side effects. Each individual&rsquo;s risk level is unique, but there are basic things anyone can do, like taking regular breaks, not using VR for more than 30 minutes at a time, and stopping use immediately when any symptoms start.</p> <p><a href="https://medium.com/the-conversation/virtual-reality-has-negative-side-effects-new-research-shows-that-can-be-a-problem-in-the-f12fc931dfea"><strong>Website</strong></a></p>