I Hacked The Video Game That Made Hayao Miyazaki Hate Video Games
<p>Shit was rough for Hayao Miyazaki in the 1980s. Nobody seemed to know what to do with his more personal, more revolutionary work. Besides ruin it, that is. A lot has been written about <em>Warriors Of The Wind</em>, the butchered 1985 US adaptation of <em>Nausicaä Of The Valley of the Wind</em>, to the point where even the <a href="https://cinema.wisc.edu/blog/2016/09/06/when-nausica%C3%A4-became-warriors-wind" rel="noopener ugc nofollow" target="_blank">exact minutes shaved off</a> from the original have been tallied up in detail. No sense dwelling on that story, except to note yet again that his producer <a href="https://www.polygon.com/animation-cartoons/2020/5/26/21270413/princess-mononoke-hayao-miyazaki-movies-harvey-weinstein-katana-story-studio-ghibli" rel="noopener ugc nofollow" target="_blank">once sent a sword to Harvey Weinstein</a> in a polite but menacing manner because of it, and that rules ass.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:640/1*9EbjycjPDLreaglbGNgslQ.png" style="height:400px; width:640px" /></p>
<p>Also Pictured: Ruling Ass</p>
<p>What also rules ass is the multiple video games based on Miyazaki’s previous film <a href="https://en.wikipedia.org/wiki/The_Castle_of_Cagliostro" rel="noopener ugc nofollow" target="_blank"><em>Lupin III: The Castle Of Cagliostro</em></a>. While not a commercial success initially, the film caught the attention of <a href="https://en.wikipedia.org/wiki/Toshio_Suzuki_(producer)" rel="noopener ugc nofollow" target="_blank">Toshio Suzuki</a>, then working as editor for the <a href="https://en.wikipedia.org/wiki/Tokuma_Shoten" rel="noopener ugc nofollow" target="_blank">Tokuma Shoten</a> magazine <a href="https://en.wikipedia.org/wiki/Animage" rel="noopener ugc nofollow" target="_blank">Animage</a>. He encouraged Miyazaki to pitch story ideas to them, which led to the creation of his manga <em>Nausicaä Of The Valley Of The Wind</em>, later adapted to film. <em>The Castle Of Cagliostro</em> inspired several video games, mostly side-scrolling arcade action but also one in the emerging adventure/dungeon-crawler genre catching on in Japan, on the NEC PC-8801. Clearly based on the mechanics of <a href="http://blog.hardcoregaming101.net/2013/04/dark-age-of-jrpgs-2-some-games-we.html" rel="noopener ugc nofollow" target="_blank"><em>Spy Daisakusen (Mission Impossible)</em></a><em>, </em>it’s a solid game for fans of extremely old-school JRPGs.</p>
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