We’re Always Connected: An ode to Mega Man Battle Network

<p>If you paid attention to video game discourse in the &rsquo;00s, you may remember a common narrative about&nbsp;<em>Mega Man.</em></p> <p>The early sidescrollers had been rightfully enshrined as all-time classics, but there was also this weird reboot they did on the Game Boy Advance called&nbsp;<em>Mega Man Battle Network,&nbsp;</em>designed to cash in on the popularity of series like&nbsp;<em>Pok&eacute;mon</em>,&nbsp;<em>Yu-Gi-Oh!,&nbsp;</em>and<em>&nbsp;Digimon</em>&nbsp;among kids<em>.&nbsp;</em>Apparently it was popular in Japan for a while, so they flooded the market with sequels and spinoffs. But to the rest of the world that trash just couldn&rsquo;t hold a candle to the original series, which lacked a new mainline entry in the 12-year gap between 1996&#39;s&nbsp;<em>Mega Man 8</em>&nbsp;and 2008 retro throwback&nbsp;<em>Mega Man</em>&nbsp;<em>9</em>. I mean, in&nbsp;<em>Battle Network</em>&nbsp;you have to play as some stupid kid who has to go to SCHOOL?! No thank you!</p> <p>Fast forward to 2023. The newly released&nbsp;<em>Mega Man Battle Network Legacy Collection&nbsp;</em>is the fastest selling&nbsp;<em>Mega Man</em>&nbsp;game in history, selling a million copies in its first two weeks. In a few more, it could be the best selling&nbsp;<em>Mega Man</em>&nbsp;game ever. Why? How? Well, the kids who grew up playing it are all like 30 years old now, so we&rsquo;re able to explain it more eloquently:&nbsp;<em>Mega Man Battle Network&nbsp;</em>fucking whips ass. It&rsquo;s whipped ass this whole time. We&rsquo;ve been trying to tell you.</p> <p><a href="https://ponett.medium.com/were-always-connected-an-ode-to-mega-man-battle-network-66a738b99d47"><strong>Learn More</strong></a></p>
Tags: Battle Network