We’re Always Connected: An ode to Mega Man Battle Network
<p>If you paid attention to video game discourse in the ’00s, you may remember a common narrative about <em>Mega Man.</em></p>
<p>The early sidescrollers had been rightfully enshrined as all-time classics, but there was also this weird reboot they did on the Game Boy Advance called <em>Mega Man Battle Network, </em>designed to cash in on the popularity of series like <em>Pokémon</em>, <em>Yu-Gi-Oh!, </em>and<em> Digimon</em> among kids<em>. </em>Apparently it was popular in Japan for a while, so they flooded the market with sequels and spinoffs. But to the rest of the world that trash just couldn’t hold a candle to the original series, which lacked a new mainline entry in the 12-year gap between 1996's <em>Mega Man 8</em> and 2008 retro throwback <em>Mega Man</em> <em>9</em>. I mean, in <em>Battle Network</em> you have to play as some stupid kid who has to go to SCHOOL?! No thank you!</p>
<p>Fast forward to 2023. The newly released <em>Mega Man Battle Network Legacy Collection </em>is the fastest selling <em>Mega Man</em> game in history, selling a million copies in its first two weeks. In a few more, it could be the best selling <em>Mega Man</em> game ever. Why? How? Well, the kids who grew up playing it are all like 30 years old now, so we’re able to explain it more eloquently: <em>Mega Man Battle Network </em>fucking whips ass. It’s whipped ass this whole time. We’ve been trying to tell you.</p>
<p><a href="https://ponett.medium.com/were-always-connected-an-ode-to-mega-man-battle-network-66a738b99d47"><strong>Learn More</strong></a></p>