Lost in Vivo: How to Scare the Player

<p><em>Lost in Vivo</em>, developed by&nbsp;<a href="https://akuma-kira.itch.io/" rel="noopener ugc nofollow" target="_blank">KIRA</a>, is an incredibly underrated psychological and survival horror game heavily inspired by the&nbsp;<em>Silent Hill</em>&nbsp;games. It is revered among indie-horror fans, especially those among us who love what Team Silent done with&nbsp;<em>Silent Hill</em>&nbsp;back in the day, and I wholly recommend it to anyone who fits into that category (side note:&nbsp;<em>please</em>, Konami &mdash; we need more Silent Hill). For a game developed largely by just&nbsp;<em>one</em>&nbsp;person, I wouldn&rsquo;t hesitate to call it an essential horror experience.</p> <p>I played through it recently, and it&rsquo;s one of the few games that genuinely scared the shit out of me &mdash; unfortunately quite a rarity these days. The atmosphere is masterfully crafted and it does not conform to &ldquo;jump-scare&rdquo; horror, which is a blessing in itself.</p> <p><iframe frameborder="0" height="480" scrolling="no" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FXGxqfLXRYzM%3Ffeature%3Doembed&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DXGxqfLXRYzM&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FXGxqfLXRYzM%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" title="Lost in Vivo Trailer" width="854"></iframe></p> <p>Trailer for Lost in Vivo</p> <p>On the surface level, the plot is relatively simple: you&rsquo;re walking your service dog; your dog gets swept away into the sewers by the rain; and you climb into the sewers to get your dog back. It might sound a bit out there, but that&rsquo;s what any good dog owner would do, right?</p> <p><a href="https://medium.com/@facelesswriter/lost-in-vivo-how-to-scare-the-player-81296226d367"><strong>Read More</strong></a></p>
Tags: lost Vivo