Lost in TRANSit: The Affirming Nature of Baldur’s Gate 3
<p>I’ve read enough stories about others dealing with gender dysphoria and transitioning as it concerns members of my generation to know that video games have become a necessary tool for coping. This is all the more true in situations where it may not be the safest or most welcoming environment to make your true self known.</p>
<p>I myself have used them for affirming escapism as far back as I realized that my identity did not necessarily align with the body I was given. Before that, my history started with the NES when I was about 5. I’m dating myself a little with that one. There really weren’t too many engrossing experiences that could be had on the system at the time. I wasn’t good at games and didn’t even know that most of them had a win condition. The pixilated sprites weren’t really anything I could attach myself to, not that I realized that was what I would be doing a couple of console/pc game generations later.</p>
<p>From the NES we moved on to Sega Genesis. My family had no sense of console loyalty. The Sega years were probably when I knew something was up gender-wise. I didn’t really care that much about video games at the time. I’d play a few hours a week when I got bored but I wasn’t looking forward to the next game or looking up video game news or anything like that. I liked Sonic and Toejam and Earl well enough but we really didn’t have anything that was too engrossing. My friends were much more involved. Sega was probably my first experience with gender experimentation in the form of gaming. Mortal Kombat provided that outlet. Not at my house though, that game was much too violent for 4th or 5th graders, so sayeth my mother. She was probably right. Anyway, I got really good at playing Sonya Blade.</p>
<p><a href="https://medium.com/@erikamustermann/lost-in-transit-the-affirming-nature-of-baldurs-gate-3-a8de08921572"><strong>Click Here</strong></a></p>