KOTCL Developer Diaries: we pressed a button, and everything broke down!
<p>Well, this week turned out to be quite something — we finally sent the build to be tested, meaning, we started testing it ourselves, and… Of course, the trap snapped shut. We did over 200 tasks that involved changes since the last update, and true to tradition, those changes broke many branches in the game.</p>
<p>So now we’re all working on fixing those fresh bugs so that when the game is updated, it is exactly as we envision it.</p>
<p>One of the most significant events of the past week was the release of Baldur’s Gate 3. On the weekend, our team entertained themselves by creating characters and sharing their impressions in the common chat. On our Twitter, you can already find all the best attempts to recreate our heroes in the Baldur’s Gate universe, as well as check out all the fashion trends reflected in the team’s screenshots.</p>
<p><a href="https://redboon.medium.com/kotcl-developer-diaries-we-pressed-a-button-and-everything-broke-down-dfa1d65ed46e"><strong>Click Here</strong></a></p>