Inevitable Chaos
<p>The Dishonored series depicts the aristocratic stratum of a feudal society going through industrialization. It is occupied with time and inevitability in a sense that Jameson refers to as a “prodigious anticipations of the thought mode of a social formation of the future” in “The Political Unconscious” relating to Marx and Engels’ “Communist Manifesto”. He purports that such attempt is to “formulate [a] vision of “historical inevitability” by way of a mechanical alternation of older ethical categories.” It is to anticipate “which has not yet come into being” based on present social formations.</p>
<p><em>Dishonored</em> starts with the murder of the head of the aristocratic ruling class, whereas <em>Dishonored 2</em> depicts the usurpation of the throne, from where the player must go through elaborate ways and means to restoring the rule of law. The means in which the player carries out the reestablishment of order is where the game attempts to offer ethical quandaries that come down to whether they spare lives on their way to the rule of law, or not, corresponding with the outcome of either ‘low chaos’ or ‘high chaos’.</p>
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