How not to be an Indie Game Developer

<h1><strong>The Beginning of My Journey</strong></h1> <p>Hey there, fellow Indies! I started the Game Dev journey with platformer games like Mario and 3D Shooting Game. The first game I published on itch.io was Twins, a game based on the 2048 puzzle. The game was a great exercise of problem-solving for me. Well after that my Indie journey was like a roller coaster ride and here are some of my learnings I want to share.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:660/1*i6CLr7c2jN_EiaBbkfG5NA.gif" style="height:442px; width:600px" /></p> <h1>Respect Your Limitations</h1> <p>I was passionate about game development, but my PC lacked a fancy graphics card. Yet, that didn&rsquo;t stop me from creating games. I chose Godot, a light and powerful game engine. I can&rsquo;t use a particle system! No problem! I accepted the limitations and boundaries and chose the 2D games to build. I made all of my games with the same PC except my current game Bleak. Similarly, when skills like art, sound design, and environment design feel beyond your reach, reach out for help and follow these tips.</p> <h1><strong>Limit Your Ideas</strong></h1> <p>Have you ever dreamed of crafting an enormous gaming masterpiece all on your own? I was there too, dreaming big with grand plans for &ldquo;Talkad&rdquo;. Yet, I learned the hard way that less is often more. Limiting the scope of your game allows you to focus on perfecting key mechanics rather than drowning in a sea of unfinished games. Wish I had focused on refining a handful of concepts instead of chasing a mirage of limitless possibilities, &ldquo;Talkad&rdquo; might not have ended up as trash.</p> <p><a href="https://medium.com/@yogendramanawat/how-not-to-be-an-indie-game-developer-ffd0d21a81fd"><strong>Visit Now</strong></a></p>
Tags: Game Developer