Hit Effect on our Attack
<p>On our particle effect prefab, we want to add a sphere collider. Adjust the sphere collider to the size of the particle effect at your discretion.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:537/1*cbOpWEpXO4yVqnDj3qyTCg.png" style="height:355px; width:488px" /></p>
<p>Once you have the collider set how you like, set the collider to “Is Trigger” because this will trigger the next effect on collision.</p>
<p>The next step will be to create a new C# Script and we’ll name it AttackHit. This script will be set up as a triggerCollider to instantiate the particle effect that will play on collision.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:527/1*1KpV-xHcDWrXfUZmnHlmsA.png" style="height:273px; width:479px" /></p>
<p>I’ve set the collider to trigger when it collides with the tag “Enemy” so we’ll have to create a new tag in the Inspector and label it “Enemy.</p>
<p><a href="https://medium.com/@kennethmclachlan11/hit-effect-on-our-attack-4ab97d949d1d"><strong>Click Here</strong></a></p>