How to Study Hard Gameplay and Game Design

<p>When it comes to understanding game design and gameplay, these two categories are often difficult for people from the outside to study objectively. This is why it&rsquo;s hard to do a review of the systems of games like&nbsp;<em>Elden Ring</em>,&nbsp;<em>Devil May Cry 5</em>, and especially&nbsp;<em>Doom Eternal</em>. However, they go together when it comes to analyzing the difficulty of a game and it&rsquo;s very hard to actually make something hard.</p> <h1>A Difficult(y) Discussion</h1> <p>Video game difficulty can mean different things for everyone. Some people can only relax if a game is testing them every which way, and there are others who just want to breeze through a game and treat it as an extended movie or TV show. For games designed around reflex-driven gameplay, if you want the game to resonate with fans, then there must be some meat on the gameplay bone for them.</p> <p>In the last few years with developers furthering their chase of Hollywood and &ldquo;cinematic&rdquo; experiences, the conflict between story and gameplay has grown. Whether this is from trying to balance the &ldquo;gamey&rdquo; elements with a serious story or wanting to engage both the story fans and hardcore gameplay ones with a single title.</p> <p><a href="https://medium.com/@GWBycer/how-to-study-hard-gameplay-and-game-design-f7cf2fabe6e7"><strong>Learn More</strong></a></p>
Tags: Hard Gameplay