How to Study Hard Gameplay and Game Design
<p>When it comes to understanding game design and gameplay, these two categories are often difficult for people from the outside to study objectively. This is why it’s hard to do a review of the systems of games like <em>Elden Ring</em>, <em>Devil May Cry 5</em>, and especially <em>Doom Eternal</em>. However, they go together when it comes to analyzing the difficulty of a game and it’s very hard to actually make something hard.</p>
<h1>A Difficult(y) Discussion</h1>
<p>Video game difficulty can mean different things for everyone. Some people can only relax if a game is testing them every which way, and there are others who just want to breeze through a game and treat it as an extended movie or TV show. For games designed around reflex-driven gameplay, if you want the game to resonate with fans, then there must be some meat on the gameplay bone for them.</p>
<p>In the last few years with developers furthering their chase of Hollywood and “cinematic” experiences, the conflict between story and gameplay has grown. Whether this is from trying to balance the “gamey” elements with a serious story or wanting to engage both the story fans and hardcore gameplay ones with a single title.</p>
<p><a href="https://medium.com/@GWBycer/how-to-study-hard-gameplay-and-game-design-f7cf2fabe6e7"><strong>Learn More</strong></a></p>