Godot Tutorial: Exporting for macOS

<p>Do the above errors look familiar? Are you trying to sign and notarize your Godot build? Then you&rsquo;re in the right place. This tutorials walks you through the steps to export, sign, and notarize your project for macOS.</p> <p>This tutorial assumes you are using macOS. And I&rsquo;m personally using Godot 3.5.</p> <h1>Generate your code signing cert</h1> <ol> <li>Sign up for an&nbsp;<a href="https://developer.apple.com/account" rel="noopener ugc nofollow" target="_blank">Apple Developer account</a>. Pay $99 and wait a day for your account to be approved.</li> <li>Install XCode through the App Store in MacOS. The installation takes quite some time.</li> <li>Follow&nbsp;<a href="https://developer.apple.com/documentation/xcode/sharing-your-teams-signing-certificates#Create-a-new-code-signing-identity" rel="noopener ugc nofollow" target="_blank">Apple&rsquo;s steps</a>&nbsp;to create a new code signing identity. I&rsquo;ve included a copy below for convenience.</li> </ol> <ul> <li>Open Xcode.</li> <li>Choose Xcode &gt; Settings.</li> <li>In the toolbar, click Accounts.</li> <li>Select your Apple ID from the list of accounts.</li> </ul> <p><a href="https://medium.com/the-bkpt/godot-tutorial-exporting-for-macos-e82a04856db7"><strong>Read More</strong></a></p>
Tags: Godot Tutorial