Godot Tutorial: Exporting for macOS
<p>Do the above errors look familiar? Are you trying to sign and notarize your Godot build? Then you’re in the right place. This tutorials walks you through the steps to export, sign, and notarize your project for macOS.</p>
<p>This tutorial assumes you are using macOS. And I’m personally using Godot 3.5.</p>
<h1>Generate your code signing cert</h1>
<ol>
<li>Sign up for an <a href="https://developer.apple.com/account" rel="noopener ugc nofollow" target="_blank">Apple Developer account</a>. Pay $99 and wait a day for your account to be approved.</li>
<li>Install XCode through the App Store in MacOS. The installation takes quite some time.</li>
<li>Follow <a href="https://developer.apple.com/documentation/xcode/sharing-your-teams-signing-certificates#Create-a-new-code-signing-identity" rel="noopener ugc nofollow" target="_blank">Apple’s steps</a> to create a new code signing identity. I’ve included a copy below for convenience.</li>
</ol>
<ul>
<li>Open Xcode.</li>
<li>Choose Xcode > Settings.</li>
<li>In the toolbar, click Accounts.</li>
<li>Select your Apple ID from the list of accounts.</li>
</ul>
<p><a href="https://medium.com/the-bkpt/godot-tutorial-exporting-for-macos-e82a04856db7"><strong>Read More</strong></a></p>