Learning the basics of importing assets in Godot 4!

<p>Do you have some old assets on your computer that you&rsquo;d like to use in a new Godot project? Perhaps even some Unity or Unreal Engine 3D models, that don&rsquo;t wanna work this time?</p> <p>In this video, we&rsquo;re going to have an overview of Godot&rsquo;s asset import system and learnt the basics. I&rsquo;ll try to sum up &amp; highlight some interesting particularities from the official docs and, though we won&rsquo;t talk about more advanced stuff like rigging or animations, it should already give you some clues on what are the best file formats for a Godot game project.</p> <p>In particular, we&rsquo;ll discuss why some 3D model formats aren&rsquo;t compatible with Godot&hellip; and how to side-step this problem ;)</p> <p><em>By the way, if you like this article, feel free to clap at the end!</em></p> <p><em>And also, don&rsquo;t forget that if you want to see my other Godot/C# tutorials, check out&nbsp;</em><a href="https://github.com/MinaPecheux/godot-tutorials" rel="noopener ugc nofollow" target="_blank"><em>my Github repository</em></a></p> <p><em>The tutorial is also available as a video &mdash; text version is below:</em></p> <p><a href="https://medium.com/codex/learning-the-basics-of-importing-assets-in-godot-4-3d17fc13a839"><strong>Click Here</strong></a></p>
Tags: Godot