Learning the basics of importing assets in Godot 4!
<p>Do you have some old assets on your computer that you’d like to use in a new Godot project? Perhaps even some Unity or Unreal Engine 3D models, that don’t wanna work this time?</p>
<p>In this video, we’re going to have an overview of Godot’s asset import system and learnt the basics. I’ll try to sum up & highlight some interesting particularities from the official docs and, though we won’t talk about more advanced stuff like rigging or animations, it should already give you some clues on what are the best file formats for a Godot game project.</p>
<p>In particular, we’ll discuss why some 3D model formats aren’t compatible with Godot… and how to side-step this problem ;)</p>
<p><em>By the way, if you like this article, feel free to clap at the end!</em></p>
<p><em>And also, don’t forget that if you want to see my other Godot/C# tutorials, check out </em><a href="https://github.com/MinaPecheux/godot-tutorials" rel="noopener ugc nofollow" target="_blank"><em>my Github repository</em></a></p>
<p><em>The tutorial is also available as a video — text version is below:</em></p>
<p><a href="https://medium.com/codex/learning-the-basics-of-importing-assets-in-godot-4-3d17fc13a839"><strong>Click Here</strong></a></p>