Godfall Deserved So Much More

<p>Remember&nbsp;<em>Godfall?</em>&nbsp;I wouldn&rsquo;t blame you if you didn&rsquo;t. It&rsquo;s an action RPG that first launched alongside the PS5 back in 2020, and its hype got totally swallowed by the lavish remake of a little game called&nbsp;<em>Demon&rsquo;s Souls.</em></p> <p>It shares a similar camera perspective and fundamental gameplay style with From Software&rsquo;s seminal action franchise but adds in a healthy dash of&nbsp;<em>Diablo&nbsp;</em>loot for good measure. It also tried to push the PS5 as hard as any launch window title could, with the shiniest visuals that Unreal Engine could manage at the time and extensive use of the DualSense controller&rsquo;s haptic features.</p> <p>The game landed with a soft wet thud, barely managing a&nbsp;<a href="https://www.metacritic.com/game/playstation-5/godfall" rel="noopener ugc nofollow" target="_blank">61 on Metacritic</a>, and quickly vanishing from the minds of PS5 ARPG fans who were more than served by the phenomenal&nbsp;<em>Demon&rsquo;s Souls</em>&nbsp;remake. In a release window where it could have stood by itself, I&rsquo;d argue that its beautiful production values alone would have elevated its score into the seventies, but it&rsquo;s really hard to stand toe-to-toe with one of the coolest games ever made.</p> <p>Developer Counterplay Games and Gearbox Publishing didn&rsquo;t give up on the game, but their handling of it over the years has been a bit of a mess. They put in on the PC right around the same time as PS5, complete with enhanced raytraced shadows and support for some at-the-time new AMD color and lighting features. However, these features only dragged down the otherwise solid framerate, and didn&rsquo;t really make the game look that much better than the PS5 build.</p> <p><a href="https://xander51.medium.com/godfall-deserved-so-much-more-42a4f9276784">Read More</a></p>