You’re Doomed to Fail: The Sad Truth About GDScript in Godot
<h1>TLDR / Summary</h1>
<p>Unless you’re sticking to simple editor tools or isolated nodes, GDScript isn’t your friend.</p>
<p>You’ll face minor annoyances and huge roadblocks that will seriously mess up your game development</p>
<p>Ultimately, you’ll either abandon your project out of frustration or switch to a more reliable language. Make the smart choice.</p>
<h1>Introduction</h1>
<p>After a year of wrestling with GDScript, I was hesitant to switch to C#.</p>
<p>Having never coded in C# before, I wrongly assumed it was the problem, not the solution.</p>
<p>I was wrong — very wrong. Once I switched, the majority of my coding headaches vanished. Now, I regret not making the move sooner.</p>
<p><a href="https://medium.com/@ChadJohnsonOfficial/youre-doomed-to-fail-the-sad-truth-about-gdscript-in-godot-d6c5bd14ff44"><strong>Read More</strong></a></p>