A win and a loss for the gaming industry this week

<p>In 1993, I was turning 14. I used to play on the old IBM PC that my mother Marie-Francesse JULAn had gotten from her work at that time.</p> <p>As a young teenager, I only used it to play Pac-Man and was mainly concerned about doing my homework.</p> <p>My brother,&nbsp;<a href="https://www.linkedin.com/feed/#" rel="noopener ugc nofollow" target="_blank">Jonathan RIQUIER</a>&nbsp;was the one loving games.</p> <p>I remember that my mother&nbsp;<a href="https://www.linkedin.com/feed/#" rel="noopener ugc nofollow" target="_blank">Marie-Francesse JULAN</a>&nbsp;was quite strict with our time spent on the computer and in front of the TV, for that matter.</p> <p>In a humble Parisian suburb, gaming was a secondary concern, overshadowed by the challenges of being a Black girl in classical music spaces.</p> <p><a href="https://medium.com/@johanariquier/a-win-and-a-loss-for-the-gaming-industry-this-week-c9401c0ccc37"><strong>Website</strong></a></p>