Game developer’s guide to graphical projections (with video game examples), Part 1: Introduction

<p><em>TL;DR: This article series explains one of the fundamentals of drawing: how to draw three-dimensional things correctly. It&rsquo;s an essential skill for artists, but it&rsquo;s also a great first topic for coders that want to get started with art. Even better, we&rsquo;ll learn it all by simply looking at video games (scroll to &lsquo;Types of graphical projections&rsquo; if you&rsquo;re antsy).</em></p> <h2>Drawing correctly is not an art</h2> <p>Drawing is a much more technical skill than people give it credit. You don&rsquo;t need to be &lsquo;artistic&rsquo; or &lsquo;creative&rsquo; or &lsquo;gifted by gods with talent&rsquo; to do it. Sure, there are big creative parts to making artwork (what to draw, how a viewer should feel, how to stylize things&mdash;to name just a few), but drawing things is very learnable, mathematical even.</p> <p>Going from your childhood drawings &hellip;</p> <p><a href="https://medium.com/retronator-magazine/game-developers-guide-to-graphical-projections-with-video-game-examples-part-1-introduction-aa3d051c137d"><strong>Visit Now</strong></a></p>