Game developer’s guide to graphical projections (with video game examples), Part 1: Introduction
<p><em>TL;DR: This article series explains one of the fundamentals of drawing: how to draw three-dimensional things correctly. It’s an essential skill for artists, but it’s also a great first topic for coders that want to get started with art. Even better, we’ll learn it all by simply looking at video games (scroll to ‘Types of graphical projections’ if you’re antsy).</em></p>
<h2>Drawing correctly is not an art</h2>
<p>Drawing is a much more technical skill than people give it credit. You don’t need to be ‘artistic’ or ‘creative’ or ‘gifted by gods with talent’ to do it. Sure, there are big creative parts to making artwork (what to draw, how a viewer should feel, how to stylize things—to name just a few), but drawing things is very learnable, mathematical even.</p>
<p>Going from your childhood drawings …</p>
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