Are Game Budgets Going Into the Right Place?
<p>At one point in time, it was reasonably simple to develop a game for the NES. All you needed was a devoted team in certain departments, the right level of programming, a good marketing team, and that’s it.</p>
<p>But that was then, and this is now.</p>
<p>A new report coming out of the ongoing battle between the FTC and Microsoft over the Activision Blizzard acquisition revealed some startling numbers surrounding development of a couple of Sony’s internal games.</p>
<p>According to said report, <em>The Last of Us Part II</em> cost $220 million to make, while <em>Horizon Forbidden West</em> was close behind with $212 million. For that matter, the teams had upwards of 200 to 300 people working on them at one time, and had a development time frame of around five years or so.</p>
<p><a href="https://medium.com/@robertworkman_Disruptor/are-game-budgets-going-into-the-right-place-470943579dc3"><strong>Read More</strong></a></p>