Experimenting With SVG Game Development In Julia
<p>For a while now, I have been pondering the potential for creating games using Julia. To be clear, I am really not much of a gamer — I have had my moments of binging the Sims 2 for days straight, but overall I tend to be interested in games from a much more geeky perspective than most — video-games are massive complicated and exciting heaps of software.</p>
<p>With any language comes limitations and usage for that language, and Julia is of course no different. Julia, like many other languages, has its fair share of limitations — and many of these can be felt when applying Julia to game development. However, I do not like being told no — and there are some cool options out there for some light Julia game development. However, given the Component base and different capabilities offered by Toolips, ToolipsSession, ToolipsSVG, and other extensions, I wanted to experiment with the possibility of making a client to server rpc system similar to the one I used to build JLChat. If you missed that article, here is a link:</p>
<p><a href="https://chifi.dev/experimenting-with-svg-game-development-in-julia-77a5fdf4b8d7">Click Here</a></p>