Rhythm Quest Devlog 58 — Level Editor Progress
<p>Something cool you’ll notice in the gifs is an <strong>animated character preview</strong> that goes through the level. It’s not <em>too</em> fancy, as it doesn’t actually interact with any of the obstacles, but it’s a fun little visual preview that didn’t require a ton of effort to make happen.</p>
<p>During level generation I actually <strong>already calculate the entire player path through the level</strong> — this is needed to understand where to place obstacles such as coins, flying enemies, and the like. (This is actually just one of several such calculated paths; there’s another one for the camera, for instance) You can see that in this debug view in red here:</p>
<p><a href="https://ddrkirbyisq.medium.com/rhythm-quest-devlog-58-level-editor-progress-a8f8449f29ad"><strong>Read More</strong></a></p>