Diablo IV Review: Death by a Thousand Cuts — FullCleared
<p>I have never been so torn on a game that I so desperately want to love. I have spent thousands of hours playing Diablo games in my lifetime, and I was looking forward to spending a thousand more on <a href="https://www.amazon.com/Diablo-IV-PlayStation-5/dp/B0BPPPPYK7?linkCode=ll1&tag=fullcleared05-20&linkId=ae37215e5a88bfb7c5299207cfcd7c9d&language=en_US&ref_=as_li_ss_tl" rel="noopener ugc nofollow" target="_blank">Diablo IV</a>. Unfortunately, the game isn’t even capturing enough of my attention for me to grind to Level 100, and the choices being made by the development team doesn’t give me a lot of faith that they’re prioritizing fun over monetization. For every well-executed aspect or feature in Diablo IV, there are several puzzling choices that leave you bewildered, wondering, “Is this truly enjoyable?”</p>
<p>As I was going through the campaign of Diablo IV, I came up with the perfect metaphor for the game. A single gnat or fly buzzing around you can be a mild annoyance, but you’ll forget about it eventually and go about your day. But if you had 30 gnats or flies buzzing around you at the same time, that would be really bothersome and a memory you likely won’t forget, at least for a little while. That’s what Diablo IV feels like to me. There are all these little mild annoyances, that on their own, don’t really affect the game that significantly. But the combination of all of them is enough to ruin the experience.</p>
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