Diablo IV Review: Death by a Thousand Cuts — FullCleared

<p>I have never been so torn on a game that I so desperately want to love. I have spent thousands of hours playing Diablo games in my lifetime, and I was looking forward to spending a thousand more on&nbsp;<a href="https://www.amazon.com/Diablo-IV-PlayStation-5/dp/B0BPPPPYK7?linkCode=ll1&amp;tag=fullcleared05-20&amp;linkId=ae37215e5a88bfb7c5299207cfcd7c9d&amp;language=en_US&amp;ref_=as_li_ss_tl" rel="noopener ugc nofollow" target="_blank">Diablo IV</a>. Unfortunately, the game isn&rsquo;t even capturing enough of my attention for me to grind to Level 100, and the choices being made by the development team doesn&rsquo;t give me a lot of faith that they&rsquo;re prioritizing fun over monetization. For every well-executed aspect or feature in Diablo IV, there are several puzzling choices that leave you bewildered, wondering, &ldquo;Is this truly enjoyable?&rdquo;</p> <p>As I was going through the campaign of Diablo IV, I came up with the perfect metaphor for the game. A single gnat or fly buzzing around you can be a mild annoyance, but you&rsquo;ll forget about it eventually and go about your day. But if you had 30 gnats or flies buzzing around you at the same time, that would be really bothersome and a memory you likely won&rsquo;t forget, at least for a little while. That&rsquo;s what Diablo IV feels like to me. There are all these little mild annoyances, that on their own, don&rsquo;t really affect the game that significantly. But the combination of all of them is enough to ruin the experience.</p> <p><a href="https://fullcleared.medium.com/diablo-iv-review-death-by-a-thousand-cuts-fullcleared-91b337585bc0"><strong>Visit Now</strong></a></p>
Tags: Diablo Review