Death of a Game Developer
<p>On August 31, 2019, indie game developer Alec Holowka, whose best-known works were Aquaria [2007] and Night of the Woods [2017], killed himself. Four days earlier, his ex-girlfriend, Zoe Quinn, <a href="https://archive.fo/lSy3d" rel="noopener ugc nofollow" target="_blank">accused</a> him of sexual violence and emotional during their brief relationship in 2012. Within a day of the accusation, Holowka’s company InfiniteFall <a href="https://archive.fo/tT202" rel="noopener ugc nofollow" target="_blank">cut ties with him</a>, after saying that they <a href="https://archive.fo/BkUe7" rel="noopener ugc nofollow" target="_blank">believed Quinn’s account</a>. News of his suicide was broken by <a href="https://archive.fo/6sZV1" rel="noopener ugc nofollow" target="_blank">Holowka’s sister</a>, Eileen Mary Holowka, who described his death with the oddly passive phrase “passing away” as if her brother was suffering from a degenerative disease.</p>
<p>I was no fan of Holowka. I’d played Night in the Woods [2017] and found it tedious, belonging to the very exclusive set of games that have caused me to fall asleep while playing them. Indeed the only part that I outright enjoyed was the Pale Cat mini-game, and that only because it reminded me of Hyper Light Drifter [2016]. Yet, both at the time and for months afterward his suicide weighed heavily on me. That someone could go from being on top of the world one moment to friendless and driven to suicide in less than a week was disturbing.</p>
<p><a href="https://from-the-id.medium.com/death-of-a-game-developer-e60a64a0b4e6"><strong>Click Here</strong></a></p>