Dealing With Fullscreen In Unity
<p>Fullscreen is easy, right? Unity handles it for you, and you can always just set Screen.fullScreen, right?</p>
<p>Well, yes and no. There are some weird quirks in Unity’s fullscreen implementation, at least on Mac. I haven’t verified whether these issues also exist on Windows, but the workarounds I came up with don’t break anything on Windows, so they’re safe to use (as far as I’m aware).</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:512/1*SBstNHJiIyTAOCpVLT-IGQ.png" style="height:512px; width:512px" /></p>
<p>Unity has some issues with fullscreen</p>
<p>If you have any questions about this article or about Unity development, you can find me in my discord server : <a href="https://discord.gg/zeCKc8SnHs" rel="noopener ugc nofollow" target="_blank">https://discord.gg/zeCKc8SnHs</a></p>
<h1>The problem</h1>
<p>Let’s start with a blank Unity project. I set it to 2D (but the issue applies to 3D as well), and set the camera to clear to a nice solid color.</p>
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