No One Really Asked For a Castlevania Fighting Game, But the Fact We Got One — and a Pretty Good One — Is Wild
<p>So let’s flash back a few years, to around 2005 or 2006 or so. Someone in a Konami board room was probably going, “You know, we need to get <em>Castlevania</em> on the Wii somehow. It’s a beloved franchise, right? And even lower-end games like <em>Castlevania 64</em> has seen some kind of following. So, what can we do?”</p>
<p>And someone, in reply, said, “Fighting game.”</p>
<p><iframe frameborder="0" height="480" scrolling="no" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F6XJWSu1QqCI%3Ffeature%3Doembed&display_name=YouTube&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D6XJWSu1QqCI&image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F6XJWSu1QqCI%2Fhqdefault.jpg&key=a19fcc184b9711e1b4764040d3dc5c07&type=text%2Fhtml&schema=youtube" title="Castlevania Judgment (Wii) Playthrough - NintendoComplete" width="854"></iframe></p>
<p>Now, I’m not sure what prompted that, or how Konami came up with approving <em>Castlevania Judgment</em> when another 3D action game like what we got on the PS2 would’ve sufficed. But the end results are…pretty surprising, to say the least.</p>
<p><em>Judgment </em>released in 2008 for the Wii, coming at a time when the system was super high in popularity. And though it wasn’t as best-selling as <em>Symphony of the Night</em> (for obvious reasons), <em>Judgment</em> still found a pretty good following. Despite its bizarre nature.</p>
<p><a href="https://medium.com/@robertworkman_Disruptor/no-one-really-asked-for-a-castlevania-fighting-game-but-the-fact-we-got-one-and-a-pretty-good-f32187f4b577"><strong>Website</strong></a></p>