Can Diablo IV Overcome Itself?
<p>Ican’t even imagine the stress of making a follow up to one of the most iconic franchises in gaming — and that challenge is probably the core of why <em>Diablo IV </em>has taken so long to release.</p>
<p>I think if <em>Diablo IV </em>had not taken 475 years to develop and had come out prior to the recent <em>Diablo II: Resurrected </em>remake, I would have given it a fairer shake. I wouldn’t have been so recently reminded of just how great the classic action RPG era that this new installment is trying to invoke truly was. Instead, <em>Diablo IV</em> is now in the difficult position of having to face down <em>three other </em>excellent <em>Diablo </em>games. It has to tackle the still-wildly-popular <em>Diablo III, </em>the highly played (and monetized) <em>Diablo Immortal </em>which had the best launch in series history just a year ago, and the great and cheaper-to-buy <em>Diablo II: Resurrected,</em> which also just so happens to be a faithful current rendition of one of the most important games of all time.</p>
<p><strong>I’m kind of good on <em>Diablo</em> right now.</strong> I had hoped that the new game would spur my hype to new levels, but playing the beta weekends just had me fondly considering the past.</p>
<p><em>I wasn’t asked by or paid by Blizzard to write this, and I only earn money from my writing with your generous support.</em></p>
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