Blending digital and physical: Designing for spatial passthrough experience

<p>In WWDC23&rsquo;s introduction of Apple Vision Pro, the notion of&nbsp;<strong>&ldquo;blend&rdquo;</strong>&nbsp;is continuously emphasized. This recurring term manifests Apple&rsquo;s design philosophy of crafting an integrated hybrid environment that blends digital content into the physical space, underlining the desire to connect rather than isolate through the use of the headset. An important factor in delivering this seamless experience is the implementation of passthrough.</p> <p><img alt="A room with avatars and people in a Mixed Reality meeting" src="https://miro.medium.com/v2/resize:fit:630/1*H5RkL242_PSkhXsys80uiQ.png" style="height:392px; width:700px" /></p> <p>The vision of &ldquo;Magic Room&rdquo;. Source: Meta.</p> <p>Passthrough carries varying definitions across multiple contexts. In this article, the scope is narrowed to focus primarily on the passthrough experience within devices like the Meta Quest Pro and Apple&rsquo;s Vision Pro. Both devices provide color passthrough capabilities, allowing the user to perceive the real world via the headset, which is important for a seamless blending experience in Mixed Reality.</p> <p><a href="https://uxdesign.cc/blending-digital-and-physical-designing-for-spatial-passthrough-experience-6d90359a5f79"><strong>Click Here</strong></a></p>