Was the Knights of the Old Republic Remake Too Big To Succeed?
<p>The idea of a video game remake is tricky. On the one hand, you have the golden opportunity to make a game for a new audience to enjoy, while at the same time lovingly tributing the material that many enjoyed in the first place. <em>Dead Space</em> and <em>Resident Evil 4</em> are key examples of remakes done right.</p>
<p>But then you have the other hand, in which, well, things can go wrong. A vision is lost, someone tries to add something that wasn’t really necessary, or something falters in the quality, resulting in something that’s such a shambles that it actually insults the material it was based upon. Square Enix’s poor attempt to revive <em>Secret of Mana</em> comes to mind, along with the troubled (yet still popular) port of <em>Silent Hill HD Collection</em>, glitches and all.</p>
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