Was the Knights of the Old Republic Remake Too Big To Succeed?

<p>The idea of a video game remake is tricky. On the one hand, you have the golden opportunity to make a game for a new audience to enjoy, while at the same time lovingly tributing the material that many enjoyed in the first place.&nbsp;<em>Dead Space</em>&nbsp;and&nbsp;<em>Resident Evil 4</em>&nbsp;are key examples of remakes done right.</p> <p>But then you have the other hand, in which, well, things can go wrong. A vision is lost, someone tries to add something that wasn&rsquo;t really necessary, or something falters in the quality, resulting in something that&rsquo;s such a shambles that it actually insults the material it was based upon. Square Enix&rsquo;s poor attempt to revive&nbsp;<em>Secret of Mana</em>&nbsp;comes to mind, along with the troubled (yet still popular) port of&nbsp;<em>Silent Hill HD Collection</em>, glitches and all.</p> <p><a href="https://medium.com/@robertworkman_Disruptor/was-the-knights-of-the-old-republic-remake-too-big-to-succeed-c3c3b4298037"><strong>Read More</strong></a></p>
Tags: Big Succeed