Audio Tracks in Timeline

<p>In previous articles I looked at how to use Animation tracks and Activation tracks with Timeline in Unity. This article focuses on what you can do with audio using the Audio track option in Timeline.</p> <p>Timeline&rsquo;s audio track gives us a bunch of features to incorporate an audio track into our timeline. To get started with an audio track, we&rsquo;ll need an audio asset such as a .<strong>wav</strong>&nbsp;file or a&nbsp;<strong>.mp3</strong>&nbsp;file in our project folder.</p> <p>I&rsquo;m going to use the project I showcased in my previous articles on&nbsp;<a href="https://medium.com/@briansevera/making-space-ships-fly-using-timeline-d60711843144" rel="noopener">Making Spaceships Fly</a>&nbsp;and the&nbsp;<a href="https://medium.com/@briansevera/the-power-of-activation-tracks-3953042c6a87" rel="noopener">Power of Activation Tracks</a>.</p> <p>I need to create an empty game object and call it something that can represent our audio. I&rsquo;ll call it&nbsp;<em>BackgroundAudioSource</em>. Drag that object into the timeline. When prompted, select &ldquo;Add Audio Track&rdquo;. I now have an audio track I can begin working with.</p> <p><a href="https://medium.com/@briansevera/audio-tracks-in-timeline-fe8e38d1a867"><strong>Visit Now</strong></a></p>
Tags: Audio Tracks