We tried making our first game in 72 hours.
<p>Long story short, after getting laid off for the second time within ten months, I wasn’t in the mood for anything but updating my website and searching for jobs. One day, my fiance asked me to make our first game by participating in a game jam called Ludum Dare. I thought it could be a good way to take my mind off things. “Cool! I’m in.”</p>
<h1>Day 0</h1>
<p>Before the jam, we wanted to look for some popular tools out there for game design. Right from the beginning, my partner already expressed a big interest in pixel art. “It reminds me of the Impressionism,” he said. Eventually, we decided to go with Aseprite for making pixel art, and Godot game engine for top-down isometric.</p>
<p>This is the first animation I made to study the jumping cycle:</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:110/1*isqe0E4-YrH7dnGUIjLuug.gif" style="height:80px; width:100px" /></p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*Uqr6oAsV6tCdIzCKLolSZw.jpeg" style="height:94px; width:700px" /></p>
<p>Alien frog — a study of jump-in-place cycle</p>
<p>During our brainstorming session (I mean lunch), we came up with an idea to recreate an old game and spice it up a little bit. My partner showed me a favorite childhood board game of his called Parcheesi. “I know this one,” I said excitedly. In Vietnam, we call this “Horse Race Chess” aka. Cờ Cá Ngựa. Rolling up my sleeves, I started sketching some character design ideas in Illustrator.</p>
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