Implementing 2D UI in VR

<p>Now that we have our User Interface in our game, we want to display some text UI that explains what each lever and knob controls.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*8k6QD8vjtCH3S9ugnCP75g.png" style="height:556px; width:700px" /></p> <p>In previous projects, I&rsquo;ve used the&nbsp;<strong>UI Canvas</strong>&nbsp;using the&nbsp;<strong>Screen Space &mdash; Overlay</strong>&nbsp;for the&nbsp;<strong>Render Mode&nbsp;</strong>and this is great for our general UI such as health/stamina bars.<br /> When we want to have our canvas displayed in a 3D world, we want to use&nbsp;<strong>World Space</strong>&nbsp;as the&nbsp;<strong>Render Mode&nbsp;</strong>to mimic a &ldquo;real world&rdquo; scenario.</p> <p><a href="https://medium.com/@eveciana21/implementing-2d-ui-in-vr-4711d4d46df1"><strong>Read More</strong></a></p>
Tags: 2D UI