Implementing 2D UI in VR
<p>Now that we have our User Interface in our game, we want to display some text UI that explains what each lever and knob controls.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*8k6QD8vjtCH3S9ugnCP75g.png" style="height:556px; width:700px" /></p>
<p>In previous projects, I’ve used the <strong>UI Canvas</strong> using the <strong>Screen Space — Overlay</strong> for the <strong>Render Mode </strong>and this is great for our general UI such as health/stamina bars.<br />
When we want to have our canvas displayed in a 3D world, we want to use <strong>World Space</strong> as the <strong>Render Mode </strong>to mimic a “real world” scenario.</p>
<p><a href="https://medium.com/@eveciana21/implementing-2d-ui-in-vr-4711d4d46df1"><strong>Read More</strong></a></p>