18 principles to keep in mind when designing for Apple’s Vision Pro

<h1>1. Avoid using solid colours or opaque windows</h1> <p>Solid colours tend to cut away users from what is happening in the background. With glass material users can still be aware of what is happening in their surroundings.</p> <p><img alt="Comparing opaque window with glass material window" src="https://miro.medium.com/v2/resize:fit:900/1*XX1acwgedKb6rGWw1vuQwQ.png" style="height:358px; width:1000px" /></p> <h1>2. Text colour always defaults to white</h1> <p>Colours other than white don&rsquo;t go well on glass material. You risk it blending with colours of objects in the environment surrounding the user.</p> <p><img alt="Apple music window with white texts" src="https://miro.medium.com/v2/resize:fit:900/1*iDGxdTctGqEfZlkkpDXNdA.png" style="height:590px; width:1000px" /></p> <h1>3. If you need to use colour use it in the background layer</h1> <p>Glass material can have different colours based on what is behind it. Colourful elements on top of glass material may be difficult to see if colour of the glass is similar. Stick to white text or symbols most of the times.</p> <p><a href="https://uxdesign.cc/18-design-principles-to-keep-in-mind-when-designing-for-apples-vision-pro-503d0c6e0bfb"><strong>Read More</strong></a></p>