Cleaning a Puddle using the XR Socket Interactor

<p>In this article, I will be demonstrating how to clean a puddle of water from the ground using a mop and a socket interactor.</p> <p>First, I&rsquo;ve created a &ldquo;puddle&rdquo; of water using a cylinder and adding a capsule collider to it with &ldquo;is trigger&rdquo; enabled.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*uRpi-ipIkVMqiJ4rxgma3Q.png" style="height:465px; width:700px" /></p> <p>Next, on the cylinder, I will add the&nbsp;<strong>XR Socket Interactor</strong>&nbsp;and I will make sure to create a new<strong>&nbsp;layer interaction mask</strong>&nbsp;for the Mop that will be cleaning this puddle. I don&rsquo;t need the &ldquo;Show Interactable Hover Mesh&rdquo; enabled since I don&rsquo;t want a preview of the mop to show when cleaning, especially since I am just going to use the&nbsp;<strong>Hover&nbsp;</strong>event.</p> <p><a href="https://medium.com/@eveciana21/cleaning-a-puddle-using-the-xr-socket-interactor-6e940b1c2343"><strong>Visit Now</strong></a></p>