Can Web-Based 3D Content Help “the Metaverse” Reach Its Full Potential?
<p>The long-gone days of extremely popular browser-based video game websites like <a href="https://www.newgrounds.com/" rel="noopener ugc nofollow" target="_blank">Newgrounds</a> and <a href="https://www.miniclip.com/" rel="noopener ugc nofollow" target="_blank">Miniclip</a>, as well as fully fledged MMORPGs like <a href="https://play.runescape.com/" rel="noopener ugc nofollow" target="_blank">Runescape</a>, has raised an intriguing question: <strong>why isn’t web-based interactive content more popular today?</strong> Despite many technological advances and the widespread use of internet browsers, it seems that <strong>interactive content on the web has failed to capture the same level of interest as it did in the past</strong>.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:448/0*wpqpQwKUJXsuRBoI.gif" style="height:252px; width:448px" /></p>
<p>Take of your nostalgia goggles and let’s find out.</p>
<p>With all the metaverse hype finally settling down, it is worth exploring whether web-based 3D content will become the standard for the virtual realm, given that <strong>the metaverse is often described as the evolution of the internet in 3D</strong>. To imagine this future, we must first understand <strong>some key technologies in the recent history of web-based interactive content</strong>, such as Flash for video and animation and WebGL for 3D graphics.</p>
<p><a href="https://arvrjourney.com/can-web-based-3d-content-help-the-metaverse-reach-its-full-potential-2958952bba39"><strong>Learn More</strong></a></p>