The Story of Vortelli’s Pizza

<h1>The Making Of</h1> <p>I&rsquo;ve always liked the idea of creating experiences for the web. Nowadays, almost every mobile and desktop device has a web browser and visitors can experience your creation without the friction of downloading and installing a separate app. Prior to creating Vortelli&rsquo;s, I dabbled with tools like&nbsp;<a href="https://threejs.org/" rel="noopener ugc nofollow" target="_blank">Three.js</a>,&nbsp;<a href="https://phaser.io/" rel="noopener ugc nofollow" target="_blank">Phaser</a>&nbsp;and&nbsp;<a href="https://www.construct.net/" rel="noopener ugc nofollow" target="_blank">Construct</a>, but I never actually completed a project. I kept falling into the cycle of starting a project with excitement and motivation but as I&rsquo;d encounter problems, I&rsquo;d gradually lose interest and eventually quit.</p> <p>In mid-2021, I promised myself that I was going to break that cycle by finishing and releasing a 3D multiplayer web game. I still wasn&rsquo;t proficient with any particular game engine and I spent many hours reading and watching YouTube videos trying to decide on the perfect engine. I eventually figured out that there was no such thing as a perfect engine and I really just needed to pick one, learn the basics and start building. I ended up choosing&nbsp;<a href="https://playcanvas.com/" rel="noopener ugc nofollow" target="_blank">PlayCanvas</a>&nbsp;because I was already pretty comfortable with JavaScript and I found its editor very simple to use.</p> <p><a href="https://medium.com/poki/the-story-of-vortellis-pizza-9c37b21bbcce"><strong>Website</strong></a></p>