Voidstranger Invites you Into a Labyrinth of Pain

<p><em>Zeroranger</em>&nbsp;was one of my favorite games of the last decade and proved that studio System Erasure could make a well-designed and subversive game. They&rsquo;re back with a game that is even more subversive and well-designed&hellip;if you don&rsquo;t mind a lot of frustration along the way.</p> <h1>Falling Deep</h1> <p>Our story begins with a mysterious woman jumping into a hole in the ground before stumbling upon a magic rod that lets her pick up and place any tile on the ground. From there, our descent into the labyrinth begins.</p> <p>The puzzle logic here falls on the Sokoban side, with a few specific twists. You can only pick up a tile that you are facing, and you must walk in the direction of the tile you want to pick up: essentially, you need either a three-tile long or wide section to let you keep picking things up endlessly. There are bonus crystals and treasure chests to find, with the chests containing what will be your extra lives here. No matter how good you think you are, you&rsquo;re going to run out of lives, and then the real&nbsp;<em>Voidstranger</em>&nbsp;begins.</p> <p><a href="https://medium.com/@GWBycer/voidstranger-invites-you-into-a-labyrinth-of-pain-83aa03abfe34"><strong>Read More</strong></a></p>