Thoughts on player feedback in Video games
<p>Feedback is information about reactions to a product, a person’s task performance, etc…. Used as a basis for improvement. It is essential to listen to every feedback, either negative or positive. The responses or feedback will help you grow your product. Today, I will give my thoughts on player feedback for video games.</p>
<p>There are two types of feedback: <strong>Negative</strong> (we call it criticism) and the other is <strong>positive</strong>. In video games, both inputs play an essential role. The Designers of the game need to listen to every feedback from players. But designers can’t make all the changes in the input because this thing is never-ending; someone will disagree with some part of the game. This thing can swing both ways; it will boost your game like <strong>“God will be watching</strong>.” in this game, they listen to the feedback and implement some things in the new mercy update, <strong>achieving a 70% positive response</strong>.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/0*oJl0cQ8_70LSbKCj.png" style="height:329px; width:700px" /></p>
<p>A similar kind of thing happens with the <strong>half-life 2</strong> team. The team balanced the <strong>survival part</strong> of the game in new updates with the help of feedback. The player liked it and gained positive feedback.</p>
<p><a href="https://medium.com/@atharva.bondre21/thoughts-on-player-feedback-in-video-games-91676d8277af"><strong>Read More</strong></a></p>