Thoughts on player feedback in Video games

<p>Feedback is information about reactions to a product, a person&rsquo;s task performance, etc&hellip;. Used as a basis for improvement. It is essential to listen to every feedback, either negative or positive. The responses or feedback will help you grow your product. Today, I will give my thoughts on player feedback for video games.</p> <p>There are two types of feedback:&nbsp;<strong>Negative</strong>&nbsp;(we call it criticism) and the other is&nbsp;<strong>positive</strong>. In video games, both inputs play an essential role. The Designers of the game need to listen to every feedback from players. But designers can&rsquo;t make all the changes in the input because this thing is never-ending; someone will disagree with some part of the game. This thing can swing both ways; it will boost your game like&nbsp;<strong>&ldquo;God will be watching</strong>.&rdquo; in this game, they listen to the feedback and implement some things in the new mercy update,&nbsp;<strong>achieving a 70% positive response</strong>.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/0*oJl0cQ8_70LSbKCj.png" style="height:329px; width:700px" /></p> <p>A similar kind of thing happens with the&nbsp;<strong>half-life 2</strong>&nbsp;team. The team balanced the&nbsp;<strong>survival part</strong>&nbsp;of the game in new updates with the help of feedback. The player liked it and gained positive feedback.</p> <p><a href="https://medium.com/@atharva.bondre21/thoughts-on-player-feedback-in-video-games-91676d8277af"><strong>Read More</strong></a></p>
Tags: Video Games