How I Built My First Video Game
<p>Last year during my Christmas break, I had an itch to start a new side project. I wasn’t sure what I wanted to work on, but I knew that it wasn’t going to be another website. I manage a web development team by trade, so I needed something different and challenging.</p>
<p>While enjoying the time off, I was playing with my Nintendo Switch and downloaded <a href="https://www.fdg-entertainment.com/games/blossom-tales-sleeping-king/" rel="noopener ugc nofollow" target="_blank"><em>Blossom Tales</em></a>. If you’re not familiar with the game, it’s an indie title that can best be described as <em>Zelda: A Link to the Past</em>, but with slightly less charm. <em>Blossom Tales</em> reminded me how fun old-school video games were. Growing up in the late ’80s and early ’90s, I had always imagined how much fun it would be to make a video game. At the time, it didn’t seem like an achievable goal. Where would I even start? What would I need? Without the internet, this dream, like many others from that era, ended before it began.</p>
<p>Inspired by memories of childhood games and motivated by my desire to dive into a new project, I decided to finally build my first video game.</p>
<p>I had no experience making video games, I didn’t know any of the required programming languages, and I had no artistic talent. Additionally, I had a full-time job, a toddler, and a pregnant wife. These were all the ingredients needed for the perfect procrastination cocktail, but I was determined to overcome all obstacles in my way.</p>
<p>Fortunately, it didn’t take me long to come up with a solid concept. It started with me stumbling upon <a href="https://gamedev.stackexchange.com/questions/84262/how-can-i-create-a-stretchy-breakable-pizza-cheese-material" rel="noopener ugc nofollow" target="_blank">this post</a> about making gooey cheese for a pizza model in 3D software. I don’t recall the exact reason that I landed on that page, but I do remember testing out Blender 3D at the time.</p>
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