Day 62 With GDHQ: Building Walls With Vertex Snap

<p>We&rsquo;ve got a floor, but a room needs to have walls to really be able ot be called a &ldquo;room&rdquo; in the first place.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*sJAICA3pGUNhEIgQjk5q9Q.png" style="height:390px; width:700px" /></p> <p>The walls are prefabs with a few different configurations. To easily modify a prefab without having to rebuild the whole thing, they can be &ldquo;broken&rdquo; by right-clicking and selecting&nbsp;<strong>Prefab &gt; Unpack.</strong></p> <p>This reverts the object to a &ldquo;normal&rdquo; asset, allowing it to be freely modified, and then renamed and turned into a new prefab.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:743/1*KnXSUxv3so66yy4ebpR6gQ.png" style="height:543px; width:675px" /></p> <p>To easily replace one asset with another, parent it under the asset you&rsquo;re replacing. The new asset will inherit the&nbsp;<strong>Transform</strong>&nbsp;data of its parent. Un-parent them and delete the original.</p> <p><a href="https://medium.com/@nikolainelson/day-62-with-gdhq-building-walls-with-vertex-snap-4f387d72acfa"><strong>Click Here</strong></a></p>
Tags: Vertex Snap