Day 62 With GDHQ: Building Walls With Vertex Snap
<p>We’ve got a floor, but a room needs to have walls to really be able ot be called a “room” in the first place.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*sJAICA3pGUNhEIgQjk5q9Q.png" style="height:390px; width:700px" /></p>
<p>The walls are prefabs with a few different configurations. To easily modify a prefab without having to rebuild the whole thing, they can be “broken” by right-clicking and selecting <strong>Prefab > Unpack.</strong></p>
<p>This reverts the object to a “normal” asset, allowing it to be freely modified, and then renamed and turned into a new prefab.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:743/1*KnXSUxv3so66yy4ebpR6gQ.png" style="height:543px; width:675px" /></p>
<p>To easily replace one asset with another, parent it under the asset you’re replacing. The new asset will inherit the <strong>Transform</strong> data of its parent. Un-parent them and delete the original.</p>
<p><a href="https://medium.com/@nikolainelson/day-62-with-gdhq-building-walls-with-vertex-snap-4f387d72acfa"><strong>Click Here</strong></a></p>