URP Customization | Unity3D

<p>Unity&rsquo;s new Render Pipelines comes with some pretty awesome new API that allows us, developers, to reach AAA results with great optimization when it comes to rendering and customizations.</p> <p>We plan to release tutorials on how to add your own customizations and create your own render pipeline for future projects, but before we jump into advanced projects we wanted to highlight some important aspects of URP in order to fully grasp an understanding of how URP works and what its capabilities are.</p> <p><strong>Table of Contents:</strong><br /> - Universal Render Pipeline<br /> - URP Shaders<br /> - URP Post-Processing<br /> - Customizing URP<br /> - Summary</p> <h1>Universal Render Pipeline</h1> <p>URP itself functions by using forward renderer, shading models, camera &amp; UniversalRP API, URP implements a rendering loop that checks all our inputs and tells how to render a frame.</p> <p><a href="https://sebastianshearer.medium.com/urp-customization-unity3d-6b45e013a245"><strong>Read More</strong></a></p>
Tags: Unity3D URP