Creating a Simple Camera Controller in Unity3D using C#
<p>Unity is a popular game engine for creating 2D and 3D games. It provides a variety of tools and features for game development, including a visual editor, physics engine, and scripting language. One common task in game development is creating a camera controller to control the movement and rotation of the game camera. In this article, we will show you how to create a simple camera controller in Unity3D using the C# programming language.</p>
<h1>Prerequisites</h1>
<p>Before you begin, make sure you have the following installed and set up:</p>
<ul>
<li>Unity3D game engine</li>
<li>A code editor, such as Visual Studio or Visual Studio Code</li>
</ul>
<h1>Step 1: Create a new project in Unity</h1>
<p>To get started, open Unity and create a new project. You can give it any name you like and select the location where you want to save it.</p>
<h1>Step 2: Create a new GameObject</h1>
<p>In the project hierarchy, right-click and select Create Empty. This will create a new empty GameObject in your scene. Name the GameObject “CameraController”.</p>
<p><a href="https://medium.com/@mikeyoung_97230/creating-a-simple-camera-controller-in-unity3d-using-c-ec1a79584687"><strong>Click Here</strong></a></p>