I Only Like Two Things About Torchlight Infinite
<p>The <em>Torchlight</em> series started as a simple great <em>Diablo </em>clone, made by some of the folks who originated that game, after their other <em>Diablo</em> clone <em>Mythos</em> got taken away from them after the nightmarish development of its sister project <em>Hellgate: London.</em> It was produced in just under a year, and remains one of the most enjoyable action RPGs ever made, with a no-nonsense focused design and vibrant well-animated visuals.</p>
<p><em>Torchlight’s</em> creators had grand ambitions to produce a follow-up MMO, but then kept scaling those back and releasing more standard sequels instead. <em>Torchlight II </em>is arguably the peak of the series, with the expanded scope and multiplayer you’d expect from a big follow-up, and fast gameplay that still works well in a modern context.</p>
<p>After some development team shakeups and corporate restructuring, <em>Torchlight III</em> started its life as a reduced free-to-play version of the long-running MMO concept, before <a href="https://xander51.medium.com/torchlight-frontiers-is-dead-9513d9a0963d" rel="noopener">pivoting mid-development</a> into once again being a normal paid <em>Torchlight</em> game. When it finally released it was <a href="https://xander51.medium.com/torchlight-iii-switch-version-review-644fdeaf0509" rel="noopener">a very weird thing</a>. If you play it, you can totally tell that it was supposed to be a large game that then had its scope cut down for the sake of shoving it out the door, and it has enough lingering weird free-to-play design elements that it feels more awkward than finished.</p>
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