Super Mario RPG: 25 years after the meteor shower

<h1>The arrival of the Nintendo 64 and Super Mario</h1> <p>1996 was a most exciting year for Mario, but especially for his fans. It was the year that the&nbsp;<a href="https://www.youtube.com/watch?v=CeHk5ujpZ2s" rel="noopener ugc nofollow" target="_blank"><strong>Nintendo 64&nbsp;</strong>hit stores</a>, bundled with the highly anticipated&nbsp;<a href="https://en.wikipedia.org/wiki/Super_Mario_64" rel="noopener ugc nofollow" target="_blank"><strong>Super Mario 64</strong></a>. The new console achieved the impossible, showing us a 3D Mario for the first time. The game painted him as a limitless hero: he jumped higher than ever, he faced villains much bigger than he was and it was there that many heard him pronounce his first words:&nbsp;<a href="https://www.youtube.com/watch?v=jcdIqTFgWRA" rel="noopener ugc nofollow" target="_blank">&ldquo;It&rsquo;s-a me, Mario!&rdquo;. This is how the game welcomed you, with the voice of actor&nbsp;<strong>Charles Martinet</strong></a>, a greeting that in the end would become the character&rsquo;s calling card. The icing on the cake was that curious screen where&nbsp;<a href="https://www.youtube.com/watch?v=stK4h115y70" rel="noopener ugc nofollow" target="_blank">you could let loose and disfigure Mario&rsquo;s face before starting to play</a>. SM64 was truly a watershed moment for Nintendo. It was just what they needed to position Mario as a true action figure.</p> <p>It was a game that entertained millions, myself included. Although I never had a copy, SM64 was everywhere: it was constantly advertised on TV, your neighbor had it, department stores let you try it, you could rent it for a weekend, or your classmate was willing to lend it to you until you beat it. It was a ubiquitous game. In addition to leaving its mark on a generation, its success also meant the end of an era for traditional platform games, a genre that Mario himself trailblazed for years.&nbsp;<a href="https://en.wikipedia.org/wiki/Shigeru_Miyamoto" rel="noopener ugc nofollow" target="_blank"><strong>Shigeru Miyamoto</strong></a>, its creator, masterfully crafted a style of gameplay that has not been surpassed to this day. Since then, much of the Super Mario series has followed the path laid out by the Nintendo 64 days.</p> <p><a href="https://emulador.medium.com/super-mario-rpg-25-years-after-the-meteor-shower-8b4ac6a6a1c2"><strong>Visit Now</strong></a></p>
Tags: Super Mario