I assigned my game design students to brainstorm with Chat GPT. Here’s what happened.
<p>I have been teaching Foundations of Game Design at Northeastern University since 2016.</p>
<p>Up until this year, I’ve taught this in-class exercise in my Foundations of Game Design class: Brainstorm 100 ideas as fast as possible.</p>
<p>Given 45 minutes or so and the directive that only quantity mattered, groups of three-to-four students have constantly been able to brainstorm upwards of 100 ideas with relative ease. The lesson in the lesson is that ideas are easy to come by. It’s the next stages: vetting them, building on them, and finally executing them that takes real skill.</p>
<p>But what happens in a world where you can generate 100 game ideas not in 45 minutes, but in 10 seconds? Does the lesson still have value?</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*Z4VtU27_-hX2XS3rX60Sig.jpeg" style="height:438px; width:700px" /></p>
<p>This year, instead of making them struggle to come up with their own ideas, I asked my students to experiment with different prompts on ChatGPT to get to 100 concepts quickly, and then spend the rest of class sorting through the content to pull out actionable concepts.</p>
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