Sony’s video game controllers and the Disability Tax

<p>This week Sony announced&nbsp;<a href="https://blog.playstation.com/2023/01/04/introducing-project-leonardo-for-playstation-5-a-highly-customizable-accessibility-controller-kit/" rel="noopener ugc nofollow" target="_blank">Project Leonardo</a>, their venture into accessible technology for the Playstation. Since Microsoft launched the adaptive controller in 2018, many fans of the Playstation and its exclusive titles have been disappointed in the lack of an accessible way to play their favorite console.</p> <p>I previously wrote&nbsp;<a href="https://medium.com/user-experience-design-1/the-problem-with-adaptive-gaming-computer-gear-88a01438a791" rel="noopener">an article</a>&nbsp;about the Xbox Adaptive Controller (XAC) and its issues, with the main one being cost. With the impending launch of Project Leonardo, however, there&rsquo;s another facet of this issue that merits discussion: proprietary technology and the disability tax.</p> <p><a href="https://uxdesign.cc/sonys-video-game-controllers-and-the-disability-tax-4a2cbbfc2f35"><strong>Learn More</strong></a></p>
Tags: Sonys Video